William Busby

Senior World Artist

Specializing in large-scale game assets, world building, and Unreal Engine 5 production workflows.Based in Vancouver, Canada. Working independently as Minimum Viable Solutions.

Sanxian Islands

Power Plant

Set against dense subtropical terrain, this industrial landmark supports infantry and vehicle combat across this archapegalo battlefield.MY FOCUSWithin this shared project, I was responsible for the entire facility interior and across the western half of the powerplant exterior. My work spanned team level art direction, key art creation, materials, set dressing and final polish.

COLLABORATING ARTIST

Al Basrah Update

International Airport

Al Basrah was rebuilt from the ground up for Squad’s transition to Unreal Engine 5. My primary work centred on the airport terminal and air-traffic-control complex, while my broader art responsibility extended across much of the map’s southeast quadrant.CONTRIBUTION FOCUS
Full airport terminal· ATC complex · Southeast-quadrant world art · Last minute design updates · Interim Environment Art Lead Duties

Type 071
Amphibious Transport Dock

'Changbai Shan' (989)

The Type 071 was a different kind of world: a massive amphibious transport dock built as both a hero asset and a functional staging ground. As a principal artist on Squad’s Changbai Shan (989), I helped carry the ship from reference and blockout through modelling, materials, set dressing, optimization and final polish.Introduced with Squad 10.3, the vessel became a static amphibious main base from which new invasion layers begin. At close to 150 meters long, this is piece of military hardware large enough to become a level itself.CONTRIBUTION FOCUS
Principal Art · Materials · Modular Prefab Organization · Optimized for Instancing

Addtional Art

minimum.
viable.
solutions.